![]() The scale of battles here is conveyed very effectively, and from a gameplay standpoint, it’s thrilling to be thrown smack-dab in the middle of these insane and desperate firefights. Tirailleur is very different from the other two War Stories, in that while the others are more personal tales of a narrower scope, here you actually feel like you’re part of a global, horrifying conflict. Then there’s Tirailleur, which tells the story of a Senegalese battalion of soldiers who’re fighting to retake France as part of the French Colonial Forces. Nordlys is consistently harrowing, keeps things moving at a brisk pace, makes plenty of smart design choices, and ends on a very strong note. The best of the lot is Nordlys, without the shadow of a doubt, which follows a young Norwegian girl and her mother and their against-all-odds efforts to throw a wrench into the German war machine. At their worst, they’re still at least decent, but come up lacking in terms of writing quality or originality. At their best, they’re exhilarating rides with smart mission design and characters and situations that are very easy to get invested in. They all have varying degrees of success in what they set out to do. ![]() The game has three War Stories at launch, with a fourth one due out in December, and each of them lasts roughly two hours. That said, it exhibits many of the same weaknesses as well, which are more pronounced this time, and as such deliver a more uneven experience. War Stories in Battlefield V prove yet again that this is a great way of having single player content in a multiplayer-focused shooter, and though it doesn’t have the same kind of impact that War Stories in Battlefield 1 did, owing simply to the fact that it’s not new anymore, it exhibits many of the same qualities. War Stories was one of the headlining changes in the last game, when after spending years trying to imitate Call of Duty and its campaigns, DICE finally struck gold with their own idea of what single player offerings in a military first person shooter should be like. "From the War Stories to Grand Operations, most of what Battlefield V does is a re-iteration and evolution of what’s come before, but DICE makes enough changes and improvements to help it set itself apart, and feel like an actual improvement of the formula rather than a lazy copy-paste job." From the War Stories to Grand Operations, most of what Battlefield V does is a re-iteration and evolution of what’s come before, but DICE makes enough changes and improvements to help it set itself apart, and feel like an actual improvement of the formula rather than a lazy copy-paste job. ![]() Where Battlefield 1 was in so many ways a shake up to the formula the series had been following for several preceding instalments, Battlefield V is, once again, an evolution rather than another change in direction- which makes sense, because the roadmap that the 2016 title put in place for DICE’s franchise was a very strong one. In the case of Battlefield V, this is a solid launch that builds on the excellent foundation laid down by 2016’s Battlefield 1 in numerous ways, and does enough new things to make me very excited for all the stuff that lies ahead for the first person shooter. What we can do instead, like with all games that follow a service model, is look at the state the game has launched in, and based on how good or bad it is currently, predict what the future might look like. As such, any judgement anyone passes on the game in its current state might not even be relevant a few months down the line, because it might not reflect the state the game is at that time. With a very clear plan laid out to follow a service model, DICE have already announced a ton of major upcoming stuff for the game that we won’t get the chance to play for a while yet, from a brand new War Story, to the co-op mode called Combined Arms, to Firestorm, Battlefield’s take on battle royale. That’s because this year, DICE and EA have decided to treat the game’s release as step one of a journey, rather than the finish line. Battlefield V is a weird game to review at launch.
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